Garotas que jogam videogame: expressões de identidade e interações sobre cultura gamer no Facebook
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Data
2014-10-17Autor
Oliveira, Rodrigo Oliveira de
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This work aims to conduct an analysis of the Facebook page "Garotas que jogam video game" considering its creation, organization, posts and interactions among users. We propose to conduct a research to understand the identity expressions related to feminist demands produced from themed communication exchanges within the cultural consumption of products directly or indirectly related to videogames. There is a presentation of sociocultural and marketing context that attempts to understand how the consumption of video games seems to be something not belonging to the female universe by regular sense as well an overview of perceived changes and trends. Also, we present theories and concepts used to create the perspective of research, especially considering relationships between consumption, gender, feminism, gaming culture. Is subsequently lodged an empirical work that is carried out direct observation of the page and its contents and interactions, relating them to the problem proposed, where is possible to detect the space as a legitimate place for fostering gender equality, but in a way subtle and gradual.CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior