Show simple item record

dc.creatorPacheco, Luis Carlos de Lima
dc.date.accessioned2021-10-21T19:08:56Z
dc.date.accessioned2023-03-22T17:33:14Z
dc.date.available2023-03-22T17:33:14Z
dc.date.issued2021-06-23
dc.identifier.citationPACHECO, Luis Carlos de Lima. O sagrado nos jogos digitais : arquétipos do sagrado no game Dragon Age: Origins. 2021. 234 f. Tese (Doutorado) - Universidade Católica de Pernambuco. Programa de Pós-graduação em Ciências da Religião. Doutorado em Ciências da Religião, 2021.por
dc.identifier.urihttps://hdl.handle.net/20.500.12032/77013
dc.description.abstractThe thesis starts from the observation that there are components of the sacred that may or may not determine the narratives of electronic games, to investigate the religious elements present in the audiovisual operators of games with the theoretical references of transdisciplinaritycomplexity and the archetypes of analytical psychology. The research methodology consists of the formal analysis of games, a qualitative approach in the in-game perspective entitled "gametnography", in which the researcher/player conducts research and analysis of religious components in the act of playing the game. Such components are recurrent, especially in RPG (roleplaying games), and awaken archetypal energies of the sacred in the player. This doctoral thesis, therefore, seeks to review the concept of “sacred” in video games, propose a criteriology for the study of the religious phenomenon in digital games, and point out paths for Religious Education in digital culture.eng
dc.formatapplication/pdf*
dc.languageporpor
dc.publisherUniversidade Católica de Pernambucopor
dc.rightsAcesso Abertopor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectTesespor
dc.subjectEnsino religiosopor
dc.subjectAbordagem interdisciplinar do conhecimento na educaçãopor
dc.subjectReligiosidadepor
dc.subjectVídeogamespor
dc.subjectJogospor
dc.subjectComunicação de massa e educaçãopor
dc.subjectTheseseng
dc.subjectReligious educationeng
dc.subjectInterdisciplinary approach to knowledge in educationeng
dc.subjectReligiosityeng
dc.subjectVideo gameseng
dc.subjectGameseng
dc.subjectMass communication and educationeng
dc.titleO sagrado nos jogos digitais: arquétipos do sagrado no game Dragon Age: Origins.por
dc.typeTesepor


Files in this item

FilesSizeFormatView
Ok_luiz_carlos_lima_pacheco.pdf7.386Mbapplication/pdfView/Open

This item appears in the following Collection(s)

Show simple item record

Acesso Aberto
Except where otherwise noted, this item's license is described as Acesso Aberto

© AUSJAL 2022

Asociación de Universidades Confiadas a la Compañía de Jesús en América Latina, AUSJAL
Av. Santa Teresa de Jesús Edif. Cerpe, Piso 2, Oficina AUSJAL Urb.
La Castellana, Chacao (1060) Caracas - Venezuela
Tel/Fax (+58-212)-266-13-41 /(+58-212)-266-85-62

Nuestras redes sociales

facebook Facebook

twitter Twitter

youtube Youtube

Asociaciones Jesuitas en el mundo
Ausjal en el mundo AJCU AUSJAL JESAM JCEP JCS JCAP