This project proposes to analyze the steps of the process of creating an application
gamified, which allows the presentation of elements on the fundamentals
photographic composition, for young people and adults with Down Syndrome.
Individuals in this condition were affected by a genetic change that
it needs different forms of teaching. For the development of work
we will use the theoretical contributions on investigations related to the composition
Sousa (2004) and Excel (2012), Gamification by Alves (2015),
Castells network society (2003) and Jenkins convergence culture
(2009). The elements contained in the gamification present the attractive
suitable for this type of public, as it contains engaging aspects and
motivational. The collection of results was worked out with the participants,
individually, by means of a remote dynamics to know the object,
following a playful activity of a test, in the form of a quiz, using the platform
Kahoot, which will generate a statistical spreadsheet of the performance of each one,
facilitating the collection of information. Thus, it is intended to provide a
active, innovative exercise, resulting in the future in the experiment of a
technology aimed at the inclusion of this audience, allowing the aesthetic improvement
in photographic practice, generating a certain autonomy in these young people. The work
intends to contribute to the fields of Social Communication and Industries
Creatives, more specifically in the context of Photography, by introducing a
method for building a gamified digital component, such as
platform for interaction and inclusive education.