Description
This study aimed to bring a proposal of literacy for the final years of elementary school, adapting a literary text to be used as an RPG game, understand what the RPG is, and how it can be considered a form of gamification. For this, the work presents concepts of RPG's relationship with gamification and also its relationship with the hypertext. The study also brings the ideas of Prensky (2001) on the concept of Digital Natives and as the current school organization may not be ready to teach students inserted in this new technological context. The proposal sought to bring the text in Additional Language (AL) closer to the so-called digital natives, in order to rescue the students' interest in reading in AL, either through the book on paper or through virtual channels, if available. In the proposal, we used the story of the book Cycle of the Werewolf, by Stephen King, whose text has been adapted to the format of RPG-book game. Through this proposal, which will be performed in a group, it is understood that the students will have the opportunity to interact in an activity that can provide a practical use of AL, as well as provide a collaborative environment for co-construction of knowledge. It is known that the teacher should take into account the classroom context and its particularities. Even so, the teacher will be able to improve the proposal, adapting not only the text, but also the factors surrounding and influencing their classroom.