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Devires machinima na cultura do software
dc.contributor.advisor | Kilpp, Suzana | |
dc.contributor.author | Lorena Filho, Gilson Moraes | pt_BR |
dc.date.accessioned | 2015-03-05T18:25:55Z | |
dc.date.accessioned | 2022-09-22T19:07:24Z | |
dc.date.available | 2015-03-05T18:25:55Z | |
dc.date.available | 2022-09-22T19:07:24Z | |
dc.date.issued | 2010-04-28 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12032/57188 | |
dc.description.abstract | The following work presents an investigation about machinima. The term (from the words machine, animation and cinema) is used to define the practice on which results, through gameplay, the making of audiovisual products, and to define the resulting videos. This work objective is to situate this form of expression in the cultural universe where they are found, denominated here as software culture and to comprehend the way in which its trails circualte around the audiovisual products, mainly in enviorments such as the internet. | en |
dc.description.sponsorship | Nenhuma | pt_BR |
dc.language | pt_BR | pt_BR |
dc.publisher | Universidade do Vale do Rio do Sinos | pt_BR |
dc.rights | openAccess | pt_BR |
dc.subject | audiovisualidades | pt_BR |
dc.subject | audiovisualities | en |
dc.title | Devires machinima na cultura do software | pt_BR |
dc.type | Dissertação | pt_BR |
Ficheros en el ítem
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GilsonFilhoComunicacao.pdf | 1.669Mb | application/pdf | Ver/ |