Modelo para simulação em tempo-real de nuvens usando billboards
dc.contributor.advisor | Musse, Soraia Raupp | |
dc.contributor.author | Torchelsen, Rafael Piccin | pt_BR |
dc.date.accessioned | 2015-03-05T13:53:45Z | |
dc.date.accessioned | 2022-09-22T19:05:10Z | |
dc.date.available | 2015-03-05T13:53:45Z | |
dc.date.available | 2022-09-22T19:05:10Z | |
dc.date.issued | 2006-02-25 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12032/56750 | |
dc.description.abstract | The objective of this work is to present a model for generation and animation of skies, in real-time, where clouds have a volumetric representation implemented using billboards. Clouds illumination performed using vertex-shader and a technique of light absorption similar to ray-casting algorithms. The main application of the model is for games and interactive entertainment, where large areas of nature must be visualized in a realistic representation. The main contributions of this work are: semi-automatic generation of three-dimensional clouds models, cloud illumination using a technique of light absorption to simulate dark areas of the cloud and the concept of climatic variation. | en |
dc.description.sponsorship | Coordenação de Aperfeiçoamento de Pessoal de Nível Superior | pt_BR |
dc.language | pt_BR | pt_BR |
dc.publisher | Universidade do Vale do Rio do Sinos | pt_BR |
dc.rights | openAccess | pt_BR |
dc.subject | billboards | pt_BR |
dc.subject | billboards | en |
dc.title | Modelo para simulação em tempo-real de nuvens usando billboards | pt_BR |
dc.type | Dissertação | pt_BR |
Files in this item
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modelo para simulacao.pdf | 1.801Mb | application/pdf | View/ |