This is a paper created to demonstrate the research, design, and prototyping process of the computer game "THIS TIME I DIED AND REINCARNATED AS A SCHOOL DESK," where, after conducting thorough research and approaching the subject, it became an experience aimed at helping young people gain a better understanding of romantic relationships and improve their performance within them.
Throughout the document, various perceptions of social relationships from experts and research found on websites and books will be presented. Additionally, the pains of the interviewed users will be exposed for analysis, leading to the creation of proposals for a prototype that will help address these issues..