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dc.contributor.advisorRigo, Sandro José
dc.contributor.authorSilva, Sandro José Ribeiro da
dc.date.accessioned2017-03-03T16:51:21Z
dc.date.accessioned2022-09-22T19:24:01Z
dc.date.available2017-03-03T16:51:21Z
dc.date.available2022-09-22T19:24:01Z
dc.date.issued2016-11-03
dc.identifier.urihttps://hdl.handle.net/20.500.12032/60427
dc.description.abstractThe development of computer systems programming skills is a growing necessity, due to the wide use of computational resources in different areas. At the same time, it is known the deficiency with respect to the amount of professionals being graduated in this area. Some studies indicates difficulties of students and lack of adequate methodologies as possible elements contributing to this context, supporting the need to develop research on learning programming languages. As a possible solution to this problem of motivation, the development of a gamified environment as a teaching tool for programming languages is being explored in research projects and also commercial options. One of the deficiencies observed in these initiatives is precisely the lack of support to teachers to follow up of the evolution of students, which consists in one of the differentials of the proposed work. In this way, the work integrates to electronic games the online monitoring through the use of educational data mining techniques. Based on the framework for gamification, has been defined and developed a web environment to the Lua language teaching, with aspects of gamification and education data mining. This environment has already been tested preliminarily with technical education students, being observed promising results. A new stage of development and testing is foreseen to deepening the identification of advantages generated for teachers with the use data on the behavior of students.en
dc.description.sponsorshipNenhumapt_BR
dc.languagept_BRpt_BR
dc.publisherUniversidade do Vale do Rio dos Sinospt_BR
dc.rightsopenAccesspt_BR
dc.subjectJogos educacionaispt_BR
dc.subjectEducational gamesen
dc.titleTRILUA: um ambiente gamificado para apoio ao ensino de lógica de programaçãopt_BR
dc.typeDissertaçãopt_BR


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